Io/Venus-style basalt islands, molten platform cracks, and volcanic skyline language for a hotter risk zone.
+ OTHERSIDE VIBE MAKER PACKAGE
A full off-Earth compositional world ecosystem for events, avatar movement experiments, and world-scale storytelling. This package now groups gas worlds inspired by Jupiter and Saturn, lava worlds, desert planets, rainforest exoplanets, ocean beach islands, expanded ice giants, ocean moons, and Uranus collider layers into one MML-ready hub with vehicles, wearables, weather systems, and reusable activity scenes.
+ COMPOSITIONAL WORLD RENDERS
The worlds package now carries six compositional environments for pitch panels, social previews, and future room planning: the exact Jupiter/Saturn-style gas world hero, lava islands, desert planets, rainforest exoplanets, ocean beach islands, and an expanded ice-world scope with ski gear, snow vehicle, and cable car language.
+ PRIMARY HERO IMAGE
This exact gas world render is now the page hero and the atmospheric image treatment behind every giant MML panel on the worlds hub, with Jupiter and Saturn as the clearest planet-class reference.
Io/Venus-style basalt islands, molten platform cracks, and volcanic skyline language for a hotter risk zone.
Mars-style floating dunes with camel, ATV, cactus islands, and route-ready desert traversal props.
Rainy exoplanet jungle islands, hanging vines, waterfalls, and glowing quest-object space for a lush vertical biome.
Bright blue ocean layer with sand beaches, palm islands, shoreline props, and social travel space across tropical islets.
Uranus/Neptune ice scope expands into skis, sled, snowmobile, cable car, and ringed-planet atmosphere.
+ WINTER INDOOR TABLES
Ice-and-snow table games for avatars to gather around inside the Otherside. Each scene keeps the Blender board as the physical centerpiece and uses MML prompt logic for turn-taking, visible board updates, score notices, and quick social play with nearby players.
Ice Scrabble
Scrabble-style word placement with starter words, scoring, reset, conflict checks, and board-cell letters that appear on the ice model for everyone watching the table.
Ice Wordle
Six-guess word puzzle with green/gold/ice feedback, reset command, compact notices, and a frozen word board for quick challenge rounds between avatars.
Ice Mastermind
Hidden-code table with exact and near feedback, reset/new-puzzle commands, compact notices, and a frosted Mastermind board for short strategy rounds.
Ice Checkers
Snow and ice pieces on a playable board with move commands, captures, kinging, turn notices, and reset for longer seated matches.
Ice Connect Four
Vertical winter rack with drop commands, alternating players, four-in-a-row detection, draw handling, and visible disc state.
Ice Battleship
Fog-of-war command game with hidden fleets, shots, hit/miss markers, sunk notices, and reset for head-to-head table play.
+ NEW HUNYUAN WORLD EXPORTS
27 downloaded Hunyuan world batches are cleaned in Blender, decimated to MML-friendly GLBs, paired with their panorama references, and published as direct Vibe Maker scenes.
Uranus-inspired planetary ice basin collider for the largest TradeBangers world layer.
Copy Uranus Ice World Collider MML uranus-ice-world-collider.vibemaker.html tb_uranus_ice_world_collider_mesh.glb
Indoor rink world collider for hockey nights, team games, and frozen plaza programming.
Copy Hockey Arena Collider MML tradebangers-hockey-arena-collider.vibemaker.html tb_tradebangers_hockey_arena_collider_mesh.glb
Ice-giant piste, chalet, and cable-car collider export for the resort mountain layer.
Copy Ski Resort Piste Collider MML tradebangers-ski-resort-piste-collider.vibemaker.html tb_tradebangers_ski_resort_piste_collider_mesh.glb
Outer-planet ice city collider for the park-facing winter landmark scene.
Copy Ice Park Collider MML tradebangers-ice-park-collider.vibemaker.html tb_tradebangers_ice_park_collider_mesh.glb
Color-lit portal arcade collider for hub travel, spawn pads, and checkpoint routing.
Copy Neon Transit Arcade Collider MML tradebangers-neon-transit-arcade-collider.vibemaker.html tb_tradebangers_neon_transit_arcade_collider_mesh.glb
Open ice-plaza collider with rope lines, sculpture silhouettes, and photo route spacing.
Copy Frozen Sculpture Walk Collider MML tradebangers-frozen-sculpture-walk-collider.vibemaker.html tb_tradebangers_frozen_sculpture_walk_collider_mesh.glb
Bright pop-up village street collider for shops, creator booths, and quest kiosks.
Copy Alpine Village Shops Collider MML tradebangers-alpine-village-shops-collider.vibemaker.html tb_tradebangers_alpine_village_shops_collider_mesh.glb
Resort route collider with station buildings, mountain edges, and traversal corridors.
Copy Mountain Transit Village Collider MML tradebangers-mountain-transit-village-collider.vibemaker.html tb_tradebangers_mountain_transit_village_collider_mesh.glb
Frozen canal and glowing ice-arch collider for the park's landmark lagoon layer.
Copy Ice Arch Lagoon Collider MML tradebangers-ice-arch-lagoon-collider.vibemaker.html tb_tradebangers_ice_arch_lagoon_collider_mesh.glb
Snow lodge district collider for resort staging, warm-up areas, and social spawn points.
Copy Chalet Basecamp Collider MML tradebangers-chalet-basecamp-collider.vibemaker.html tb_tradebangers_chalet_basecamp_collider_mesh.glb
Mountain town collider with ridge paths, bridge-like edges, and layered village massing.
Copy Alpine Ridge Village Collider MML tradebangers-alpine-ridge-village-collider.vibemaker.html tb_tradebangers_alpine_ridge_village_collider_mesh.glb
Snow village collider with igloo pods, camp lanes, and winter quest staging space.
Copy Igloo Camp Collider MML tradebangers-igloo-camp-collider.vibemaker.html tb_tradebangers_igloo_camp_collider_mesh.glb
Reflective ice-palace courtyard collider with glowing archways and plaza-scale traversal.
Copy Ice Palace Courtyard Collider MML tradebangers-ice-palace-courtyard-collider.vibemaker.html tb_tradebangers_ice_palace_courtyard_collider_mesh.glb
Blue ice tunnel collider for cave entrances, portal reveals, and glowing cavern traversal.
Copy Glacier Portal Cave Collider MML tradebangers-glacier-portal-cave-collider.vibemaker.html tb_tradebangers_glacier_portal_cave_collider_mesh.glb
Warm railcar lounge collider for premium transit, private lounge spaces, and fireside social flow.
Copy Lodge Railcar Collider MML tradebangers-lodge-railcar-collider.vibemaker.html tb_tradebangers_lodge_railcar_collider_mesh.glb
Snow temple courtyard collider with glowing ice blocks, central approach, and ceremonial staging.
Copy Polar Temple Courtyard Collider MML tradebangers-polar-temple-courtyard-collider.vibemaker.html tb_tradebangers_polar_temple_courtyard_collider_mesh.glb
Off-world dune station collider for planetary outposts, stargazing routes, and vehicle staging.
Copy Cosmic Dune Station Collider MML tradebangers-cosmic-dune-station-collider.vibemaker.html tb_tradebangers_cosmic_dune_station_collider_mesh.glb
Futuristic transport-pod collider for vehicle interiors, route gates, and fast-travel scenes.
Copy Transit Pod Collider MML tradebangers-transit-pod-collider.vibemaker.html tb_tradebangers_transit_pod_collider_mesh.glb
Aurora-lit mountain basecamp collider for expedition staging, quests, and icy village paths.
Copy Aurora Basecamp Collider MML tradebangers-aurora-basecamp-collider.vibemaker.html tb_tradebangers_aurora_basecamp_collider_mesh.glb
Outdoor rink and sports-complex collider for team games, skate routes, and event queues.
Copy Winter Sports Plaza Collider MML tradebangers-winter-sports-plaza-collider.vibemaker.html tb_tradebangers_winter_sports_plaza_collider_mesh.glb
Outer-planet ice gate collider for festival entrances, plaza signage, and arrival staging.
Copy Harbin Ice Gate Collider MML tradebangers-harbin-ice-gate-collider.vibemaker.html tb_tradebangers_harbin_ice_gate_collider_mesh.glb
Crystal ice tunnel collider for glowing cave routes, hidden passages, and tunnel photo spots.
Copy Crystal Glacier Tunnel Collider MML tradebangers-crystal-glacier-tunnel-collider.vibemaker.html tb_tradebangers_crystal_glacier_tunnel_collider_mesh.glb
Warm chalet lounge collider for social recovery spaces, creator meetups, and private interiors.
Copy Chalet Lounge Collider MML tradebangers-chalet-lounge-collider.vibemaker.html tb_tradebangers_chalet_lounge_collider_mesh.glb
Snow palace arcade collider with glowing archways, frozen walkways, and festival plaza routes.
Copy Snow Palace Arcade Collider MML tradebangers-snow-palace-arcade-collider.vibemaker.html tb_tradebangers_snow_palace_arcade_collider_mesh.glb
Indoor curling-rink collider for target games, team objectives, and rink-side spectator flow.
Copy Curling Rink Collider MML tradebangers-curling-rink-collider.vibemaker.html tb_tradebangers_curling_rink_collider_mesh.glb
Space-ring collider for off-world transit, orbital vehicle staging, and planet-view routes.
Copy Orbital Ringway Collider MML tradebangers-orbital-ringway-collider.vibemaker.html tb_tradebangers_orbital_ringway_collider_mesh.glb
Neon orbital resort collider for moonlit village paths, planet views, and space-facing hubs.
Copy Orbital Resort Village Collider MML tradebangers-orbital-resort-village-collider.vibemaker.html tb_tradebangers_orbital_resort_village_collider_mesh.glbUranus-inspired planetary ice basin collider for the largest TradeBangers world layer. Source file: uranus-ice-world-collider.vibemaker.html.
Indoor rink world collider for hockey nights, team games, and frozen plaza programming. Source file: tradebangers-hockey-arena-collider.vibemaker.html.
Ice-giant piste, chalet, and cable-car collider export for the resort mountain layer. Source file: tradebangers-ski-resort-piste-collider.vibemaker.html.
Outer-planet ice city collider for the park-facing winter landmark scene. Source file: tradebangers-ice-park-collider.vibemaker.html.
Color-lit portal arcade collider for hub travel, spawn pads, and checkpoint routing. Source file: tradebangers-neon-transit-arcade-collider.vibemaker.html.
Open ice-plaza collider with rope lines, sculpture silhouettes, and photo route spacing. Source file: tradebangers-frozen-sculpture-walk-collider.vibemaker.html.
Bright pop-up village street collider for shops, creator booths, and quest kiosks. Source file: tradebangers-alpine-village-shops-collider.vibemaker.html.
Resort route collider with station buildings, mountain edges, and traversal corridors. Source file: tradebangers-mountain-transit-village-collider.vibemaker.html.
Frozen canal and glowing ice-arch collider for the park's landmark lagoon layer. Source file: tradebangers-ice-arch-lagoon-collider.vibemaker.html.
Snow lodge district collider for resort staging, warm-up areas, and social spawn points. Source file: tradebangers-chalet-basecamp-collider.vibemaker.html.
Mountain town collider with ridge paths, bridge-like edges, and layered village massing. Source file: tradebangers-alpine-ridge-village-collider.vibemaker.html.
Snow village collider with igloo pods, camp lanes, and winter quest staging space. Source file: tradebangers-igloo-camp-collider.vibemaker.html.
Reflective ice-palace courtyard collider with glowing archways and plaza-scale traversal. Source file: tradebangers-ice-palace-courtyard-collider.vibemaker.html.
Blue ice tunnel collider for cave entrances, portal reveals, and glowing cavern traversal. Source file: tradebangers-glacier-portal-cave-collider.vibemaker.html.
Warm railcar lounge collider for premium transit, private lounge spaces, and fireside social flow. Source file: tradebangers-lodge-railcar-collider.vibemaker.html.
Snow temple courtyard collider with glowing ice blocks, central approach, and ceremonial staging. Source file: tradebangers-polar-temple-courtyard-collider.vibemaker.html.
Off-world dune station collider for planetary outposts, stargazing routes, and vehicle staging. Source file: tradebangers-cosmic-dune-station-collider.vibemaker.html.
Futuristic transport-pod collider for vehicle interiors, route gates, and fast-travel scenes. Source file: tradebangers-transit-pod-collider.vibemaker.html.
Aurora-lit mountain basecamp collider for expedition staging, quests, and icy village paths. Source file: tradebangers-aurora-basecamp-collider.vibemaker.html.
Outdoor rink and sports-complex collider for team games, skate routes, and event queues. Source file: tradebangers-winter-sports-plaza-collider.vibemaker.html.
Outer-planet ice gate collider for festival entrances, plaza signage, and arrival staging. Source file: tradebangers-harbin-ice-gate-collider.vibemaker.html.
Crystal ice tunnel collider for glowing cave routes, hidden passages, and tunnel photo spots. Source file: tradebangers-crystal-glacier-tunnel-collider.vibemaker.html.
Warm chalet lounge collider for social recovery spaces, creator meetups, and private interiors. Source file: tradebangers-chalet-lounge-collider.vibemaker.html.
Snow palace arcade collider with glowing archways, frozen walkways, and festival plaza routes. Source file: tradebangers-snow-palace-arcade-collider.vibemaker.html.
Indoor curling-rink collider for target games, team objectives, and rink-side spectator flow. Source file: tradebangers-curling-rink-collider.vibemaker.html.
Space-ring collider for off-world transit, orbital vehicle staging, and planet-view routes. Source file: tradebangers-orbital-ringway-collider.vibemaker.html.
Neon orbital resort collider for moonlit village paths, planet views, and space-facing hubs. Source file: tradebangers-orbital-resort-village-collider.vibemaker.html.
Track 1 build #1 — the giant TradeBangers ice + neon arch every park visitor walks through. Two cyan permafrost pillars carry pulsing emissive glyphs (cyan / magenta / purple / gold), three concentric portal rings spin on perpendicular axes for a gyroscope feel, flag masts on each side sway cyan and magenta banners, drifting snow flakes descend and reset, a green ENTER pad fronts the arch, and a cyan WELCOME pad fires the arrival state directly under the portal. Every interactive object carries a named ODK hook (portal enter, wayfinding probe, banner sway, beacon state, pulsing glyphs, persistence) and the arch becomes the reusable entry module for every future TradeBangers experience. Source file: arrival-entryway-portal-arch.vibemaker.html.
Track 1 build #2 — a branded scenic deck designed for social proof screenshots. An aurora frame of three drifting cyan / magenta / purple ribbons arcs across the sky, an oversized TradeBangers TB logo accent sculpture spins on a permafrost plinth, two flanking spotlight pylons sweep cyan cones across the deck, five "STAND HERE" footprint marks line up the photo (PLAYER 1–4 plus a purple VIP mark gated by Glyph holders), a gold "TAP TO TAKE PHOTO" pad fires the selfie counter, a frosted backdrop screen carries the TRADEBANGERS PARK / SELFIE LOOKOUT signage, and an animated camera orbits the deck for the preview render. Every interactive object carries a named ODK hook (photo taken, stand mark overlap, aurora ribbon state, logo accent spin, spotlight sweep, persistence). Source file: photo-spot-selfie-lookout.vibemaker.html.
Track 1 build #3 — the tall icy neon TradeBangers totem that doubles as the continent's reusable navigation anchor. A central rock_ice obelisk carries cyan emissive panels on all four sides and a segmented price-chart strip climbing the south face, an aurora mast runs through the column and pulses cyan vertical-light rings up to the cap, a translucent beacon beam column rises another nine meters above the gold cap orb, three orbital rings of glyphs (cyan low / magenta mid / gold high) spin around the column at different speeds, four shimmer planes (cyan / magenta / purple / gold) circle the base on independent rotations, and a six-glyph crown spins at the top. Approach is gated by a green ENTER pad, a cyan TAP TO PIN AS WAYPOINT pad, and a purple Glyph holder VIP pad. Every interactive object carries a named ODK hook (waypoint pin, VIP token gate, vertical pulse, beacon beam state, orbital ring spins, shimmer plane spins, crown glyph spin, persistence). Source file: landmark-beacon-totem.vibemaker.html.
Track 1 build #4 — five modular winter market stalls (GEAR, CREATOR DROPS, SNACKS, EVENT PASSES, GEAR RENTALS) lined up under a glowing WINTER MARKET ROW arch banner. Every stall carries a colored marquee sign with extruded title + subline copy, a rotating product turntable on the counter (boot, creator crystal, steaming cocoa mug with smoke + warm fire-crystal pulse, VIP pass card, ice skate), two flickering lamp posts with pulsing emissive heads, two side fabric flags swaying in the wind, a cyan browse pad and a gold buy pad (or purple VIP-unlock pad on the EVENT PASSES stall, gated by Glyph holders). Bunting flags strung the full length of the row sway out of phase, three pulsing crown glyph cubes (cyan / magenta / gold) bob above the banner, and a center FEATURED DROP TODAY plinth spins a magenta + gold + purple crystal stack inside a purple Glyph-holder reveal ring. Every interactive object carries a named ODK hook (marquee state, browse, purchase, VIP unlock, lamp state, smoke loop, fire loop, flag sway, featured-drop spin, persistence). Source file: pop-up-shops-winter-market-row.vibemaker.html.
Track 1 build #5 — a cozy single-creator interior shell. 9m x 7m chalet on a permafrost plinth with a snowcap A-frame roof, three frosted walls, and an open south facade so the interior reads from the camera and from above. Inside: a hearth (rock_ice mantle + cyan opening trim) with four warm fire crystals pulsing on the bed and six smoke puffs rising up through a chimney stack; a guestbook lectern at the threshold with an open snow-page book + cyan SIGN GUESTBOOK pad; three keepsake plinths along the back wall (FIRST DROP magenta shard stack, GENESIS BADGE gold trophy cup, ALLY CRYSTAL cyan crystal cluster) spinning on per-plinth turntables with halo rings and INSPECT pads; two stacked image/video screens on the east wall (cyan + magenta neon trim, scale-pulse glow) loading branded imagery via <m-image>; two windows on the east + west walls with frosted glass + cyan trim + warm interior glow + snow flake cubes drifting outside each pane; a Glyph-holder VIP door at the back wall (purple shimmer + holder pad). Approach: green ENTER pad south, cyan welcome path strip + threshold glow, six floating route shards climbing through the entry. South-to-north walkthrough Blender camera dolly framing the cabin from outside into the interior; preview rendered at frame 30 just past the threshold. Reusable as every creator's personal space — drop the shell, swap the keepsakes / screen content / VIP door token to onboard a new creator. Source file: personal-space-creator-cabin.vibemaker.html.
Track 1 build #6 — the larger community social hub. 16m x 14m open-front lodge on a permafrost plinth with a snowcap A-frame roof, three frosted walls, three clerestory windows per side, twin chimney lantern stacks, and a cyan ridge runner. Inside: a central rock_ice stage with two podium pillars + microphones + a TODAY'S AGENDA banner overhead, four pulsing stage light fixtures suspended above the stage (cyan/magenta/gold/cyan with per-fixture animated point lights), three event screens on the back wall (large central + two flanking smaller screens, all with neon trim + scale-pulse glow + branded <m-image> placeholders), a rotating four-face agenda obelisk on a turntable in front of the stage (12s spin so visitors see all four agenda items from any angle), four vote stones (YES / NO / ABSTAIN / HOLDER) circling a pulsing voting orb in the center of the floor, a creator wall on the west interior wall with six honor plaques (2 rows of 3, halo tori spinning + cyan emissive frames), an east-wall community noticeboard with four announcement plaques (PARK GRAND OPENING / VOTE LIVE / CREATOR DROP / HOLDERS-ONLY VIP), four bench rows seating sixteen crowd placeholder avatars (rock_ice cylinder bodies + warm head spheres, all bobbing slightly to read as crowd shifting in their seats), a cyan beacon-roof spire on the apex with three orbital glyph rings (cyan/magenta/gold) spinning around the beam, and a Glyph-holder VIP balcony door at east-back. Approach: green ENTER pad south, cyan welcome path strip + threshold glow, seven floating route shards climbing through the entry. South-to-north walkthrough Blender camera dolly framing the lodge from outside into the stage; preview rendered at frame 35 just past the threshold. Drop the lodge at any park district as the social / voting / event hub. Source file: town-hall-community-lodge.vibemaker.html.
Track 1 build #7 — the continent's frozen ceremonial canal ring around a central Nexus monument. A 24m-diameter permafrost plaza ringed by a snowbank berm (with a south gap for the visitor entry) wraps an annular cyan-trim canal (4.4m inner radius / 8.6m outer radius / 4.2m wide) carved into the plaza, with a translucent water layer at the canal bed and twelve cyan emissive water/ice strips pulsing along the canal mid-radius (water shader motion — staggered scale-pulse cycles). At the heart, a Nexus island (3.4m radius rock_ice plinth + permafrost cap with a cyan emissive trim ring) carries a beacon spire — rock_ice base + permafrost shell + cyan beacon cap with crossed cyan and magenta halo rings spinning, and a cyan beam shooting up from the cap to z~5m above the cap with a vertical scale-pulse. Four cardinal flag stones (cyan north / magenta east / gold south / purple west) ring the cap with extruded cardinal labels. Four cardinal bridges span the canal (rock_ice deck + permafrost top trim + two timber side rails with three rail posts each + cyan emissive light strips along each rail with running scale-pulse cycles + warm flickering lantern posts at both bridge ends + outer-end name plates): cyan NORTH BRIDGE, EAST BRIDGE, SOUTH BRIDGE, plus a HOLDERS-ONLY purple WEST BRIDGE with a holder pad + Glyph token gate. Eight guardian pylons flank the bridge entrances at MOAT_OUTER_RADIUS+0.9 (pairs ±12° from each bridge angle): tall rock_ice cylinder bodies + sign-color emissive bands climbing the pylon + rock_ice cap + sign-color cap orb with vertical bob + halo torus spinning + rock_ice spire + pulsing point light fill (6 cyan + 2 purple flanking the holder bridge). Twelve faceted ice chunks orbit the canal ring at staggered speeds (parented to spinning empties around the canal center) with cyan halo tori spinning around them and subtle vertical bob — reads as floating chunks drifting on the water. Approach: green ENTER pad south at the outer perimeter, cyan welcome path strip + wayfinding labels + MOAT · ICE CANAL RING title floor label, eight floating route shards (cyan/purple/magenta/gold) climbing through the south approach. Atmospheric snow flake cubes drifting and resetting above the plaza. South-aerial walkthrough Blender camera dolly framing the canal + bridges + nexus from outside; preview rendered at frame 30. Drop the ring at any park district as the central ceremonial hub. Source file: moat-ice-canal-ring.vibemaker.html.
Full 4.1km x 3.1km TradeBangers Park continent with separate land plots, inland glacier zones, valleys, mountains, creeks, forests, chalets, sheds, outposts, tents, permafrost lakes, shoveled snowbank markers, and seasonal world weather. Source file: world-map.vibemaker.html.
First skiing lane for avatar testing in MML Editor: start gate, slalom checkpoints, snowbanks, powder skis, finish marker, and future ODK hooks for equipping, timers, physics, and persistence. Source file: ski-ridge.vibemaker.html.
Reusable world-property overlay for snowflakes, blizzards, snowstorms, avalanche plumes, whiteout pulses, route difficulty signaling, and future ODK hazard hooks. Source file: seasonal-weather.vibemaker.html.
Reusable drop-in kit for continent expansion: chalet, gear shed, remote outpost, expedition tent, portal gate, neon placement route, snowbanks, trees, and floating shards. Source file: continent-kit.vibemaker.html.
Track 2 proof scene for creator galleries and future onchain utility: six creator plinths, media cards, portal pad, VIP token-gate placeholder, visit/save/reward task-flow pads, floating shard loops, and pulsing MML-safe lights. Source file: creator-showcase-chalet.vibemaker.html.
Track 2 scavenger proof with ten animated glacier shards across cabins, tents, snowbanks, a cyan route strip, holder bonus shard, start/finish task pads, persistence-ready objective names, and a reward chest. Source file: cabin-shard-scavenger-hunt.vibemaker.html.
Track 2 tabletop proof with an oversized glacier board, animated dice, pawns, score sticks, pulsing objective tiles, roll/bank pads, scoreboard, and persistent-win placeholders. Source file: indoor-game-board.vibemaker.html.
Track 2 ice-obby proof with twelve chunky permafrost platforms, two moving lifts (vertical and horizontal), three cyan checkpoint flags, a magenta reset volume, a gold finish portal arch, a holder-only double-jump pickup, and a persistence-ready leaderboard. Source file: micro-platformer-cabin.vibemaker.html.
Track 2 reusable logic-spine demo: a compact "Park Passport" station with a green start pad, four cyan step trigger pads, four matching beacon pylons, a magenta gate that unlocks when 4/4 beacons satisfy the condition, a passport stamp pickup, a gold reward chest, a Glyph holder-only VIP bonus door, a four-slot persistence stamp board, and a UI notification banner. Every interactive object carries a named ODK hook (triggers, conditions, actions, UI notifications, persistence, token gate, completion state) so the same spine can power every other Track 2 experience. Source file: park-passport-trigger-course.vibemaker.html.
Track 2 onchain-utility overlay kit collected into one Glyph Bay scene: a Glyph wallet identity totem, a "Holders Only" sliding token gate, a magenta holder-only shard pickup, a gold creator-pass reward plinth, a cyan entitlement-check kiosk with sweeping scan beam, a back-wall completion-badge plaque with four tier slots, a four-slot persistence "TOKENS GRANTED" board, and a "TOKEN GRANTED" UI notification banner. Every interactive object carries a named ODK hook (Glyph wallet identity, token gate, holder shard, completion badge, creator pass, entitlement check, persistence) so each placeholder can be lifted module-by-module onto the Creator Showcase Chalet, Cabin Shard Scavenger Hunt, Indoor Game Board, Park Passport, and Micro Platformer builds when ODK / Glyph wiring is available. Source file: onchain-utility-layer.vibemaker.html.
Richer proof scene with ski resort, hockey arena, concert glacier, holiday zone, and Skate Plaza foundation. Source file: access-pitch-showcase.vibemaker.html.
Lightweight skating loop scene with start and finish markers, rental rack, skates, icy track, and animated cues. Source file: skate-plaza.vibemaker.html.