A Blender-rendered contact sheet of the new resort assets, made to quickly prove what belongs in the Worlds, Vehicles, and Wearables collections.
tradebangers-ski-resort-assets-preview.png+ OTHERSIDE VIBE MAKER PACKAGE
A full icy metaverse continent for winter games, events, and avatar movement experiments. This package contains the visual pitch scene, continent-scale MML, chalet and outpost districts, ski resort worlds, vehicle assets, wearable gear, activity loops, weather properties, and assets we can keep shipping while ODK access is gated.
+ TRADEBANGERS SKI RESORT ECOSYSTEM
Verbier-inspired winter games for the Otherside, with the planet as the largest world asset and the yacht anchoring the vehicle set. This section links the new full-size Blender/GLB assets beside a combined MML overview scene so the resort now feels like a whole ecosystem instead of a single park loop.
A Blender-rendered contact sheet of the new resort assets, made to quickly prove what belongs in the Worlds, Vehicles, and Wearables collections.
tradebangers-ski-resort-assets-preview.pngThe planet is the largest world object, supported by the resort island and chalet district for the playable winter games footprint.
tb_ecosystem_planet.glb tb_resort_island.glb tb_resort_chalet.glbYacht, cable car, and dog sled assets give the resort a transport layer across water, mountain, and snowfield zones.
tb_vehicle_yacht.glb tb_resort_cable_car.glb tb_resort_dog_sled.glbSkis, poles, and ice skate shoes make the avatar kit feel native to the resort instead of bolted onto the park later.
tb_resort_skis.glb tb_resort_ski_poles.glb tb_resort_ice_skate_shoes.glbTrack 1 build #1 — the giant TradeBangers ice + neon arch every park visitor walks through. Two cyan permafrost pillars carry pulsing emissive glyphs (cyan / magenta / purple / gold), three concentric portal rings spin on perpendicular axes for a gyroscope feel, flag masts on each side sway cyan and magenta banners, drifting snow flakes descend and reset, a green ENTER pad fronts the arch, and a cyan WELCOME pad fires the arrival state directly under the portal. Every interactive object carries a named ODK hook (portal enter, wayfinding probe, banner sway, beacon state, pulsing glyphs, persistence) and the arch becomes the reusable entry module for every future TradeBangers experience. Source file: arrival-entryway-portal-arch.vibemaker.html.
Track 1 build #2 — a branded scenic deck designed for social proof screenshots. An aurora frame of three drifting cyan / magenta / purple ribbons arcs across the sky, an oversized TradeBangers TB logo accent sculpture spins on a permafrost plinth, two flanking spotlight pylons sweep cyan cones across the deck, five "STAND HERE" footprint marks line up the photo (PLAYER 1–4 plus a purple VIP mark gated by Glyph holders), a gold "TAP TO TAKE PHOTO" pad fires the selfie counter, a frosted backdrop screen carries the TRADEBANGERS PARK / SELFIE LOOKOUT signage, and an animated camera orbits the deck for the preview render. Every interactive object carries a named ODK hook (photo taken, stand mark overlap, aurora ribbon state, logo accent spin, spotlight sweep, persistence). Source file: photo-spot-selfie-lookout.vibemaker.html.
Track 1 build #3 — the tall icy neon TradeBangers totem that doubles as the continent's reusable navigation anchor. A central rock_ice obelisk carries cyan emissive panels on all four sides and a segmented price-chart strip climbing the south face, an aurora mast runs through the column and pulses cyan vertical-light rings up to the cap, a translucent beacon beam column rises another nine meters above the gold cap orb, three orbital rings of glyphs (cyan low / magenta mid / gold high) spin around the column at different speeds, four shimmer planes (cyan / magenta / purple / gold) circle the base on independent rotations, and a six-glyph crown spins at the top. Approach is gated by a green ENTER pad, a cyan TAP TO PIN AS WAYPOINT pad, and a purple Glyph holder VIP pad. Every interactive object carries a named ODK hook (waypoint pin, VIP token gate, vertical pulse, beacon beam state, orbital ring spins, shimmer plane spins, crown glyph spin, persistence). Source file: landmark-beacon-totem.vibemaker.html.
Track 1 build #4 — five modular winter market stalls (GEAR, CREATOR DROPS, SNACKS, EVENT PASSES, GEAR RENTALS) lined up under a glowing WINTER MARKET ROW arch banner. Every stall carries a colored marquee sign with extruded title + subline copy, a rotating product turntable on the counter (boot, creator crystal, steaming cocoa mug with smoke + warm fire-crystal pulse, VIP pass card, ice skate), two flickering lamp posts with pulsing emissive heads, two side fabric flags swaying in the wind, a cyan browse pad and a gold buy pad (or purple VIP-unlock pad on the EVENT PASSES stall, gated by Glyph holders). Bunting flags strung the full length of the row sway out of phase, three pulsing crown glyph cubes (cyan / magenta / gold) bob above the banner, and a center FEATURED DROP TODAY plinth spins a magenta + gold + purple crystal stack inside a purple Glyph-holder reveal ring. Every interactive object carries a named ODK hook (marquee state, browse, purchase, VIP unlock, lamp state, smoke loop, fire loop, flag sway, featured-drop spin, persistence). Source file: pop-up-shops-winter-market-row.vibemaker.html.
Track 1 build #5 — a cozy single-creator interior shell. 9m x 7m chalet on a permafrost plinth with a snowcap A-frame roof, three frosted walls, and an open south facade so the interior reads from the camera and from above. Inside: a hearth (rock_ice mantle + cyan opening trim) with four warm fire crystals pulsing on the bed and six smoke puffs rising up through a chimney stack; a guestbook lectern at the threshold with an open snow-page book + cyan SIGN GUESTBOOK pad; three keepsake plinths along the back wall (FIRST DROP magenta shard stack, GENESIS BADGE gold trophy cup, ALLY CRYSTAL cyan crystal cluster) spinning on per-plinth turntables with halo rings and INSPECT pads; two stacked image/video screens on the east wall (cyan + magenta neon trim, scale-pulse glow) loading branded imagery via <m-image>; two windows on the east + west walls with frosted glass + cyan trim + warm interior glow + snow flake cubes drifting outside each pane; a Glyph-holder VIP door at the back wall (purple shimmer + holder pad). Approach: green ENTER pad south, cyan welcome path strip + threshold glow, six floating route shards climbing through the entry. South-to-north walkthrough Blender camera dolly framing the cabin from outside into the interior; preview rendered at frame 30 just past the threshold. Reusable as every creator's personal space — drop the shell, swap the keepsakes / screen content / VIP door token to onboard a new creator. Source file: personal-space-creator-cabin.vibemaker.html.
Track 1 build #6 — the larger community social hub. 16m x 14m open-front lodge on a permafrost plinth with a snowcap A-frame roof, three frosted walls, three clerestory windows per side, twin chimney lantern stacks, and a cyan ridge runner. Inside: a central rock_ice stage with two podium pillars + microphones + a TODAY'S AGENDA banner overhead, four pulsing stage light fixtures suspended above the stage (cyan/magenta/gold/cyan with per-fixture animated point lights), three event screens on the back wall (large central + two flanking smaller screens, all with neon trim + scale-pulse glow + branded <m-image> placeholders), a rotating four-face agenda obelisk on a turntable in front of the stage (12s spin so visitors see all four agenda items from any angle), four vote stones (YES / NO / ABSTAIN / HOLDER) circling a pulsing voting orb in the center of the floor, a creator wall on the west interior wall with six honor plaques (2 rows of 3, halo tori spinning + cyan emissive frames), an east-wall community noticeboard with four announcement plaques (PARK GRAND OPENING / VOTE LIVE / CREATOR DROP / HOLDERS-ONLY VIP), four bench rows seating sixteen crowd placeholder avatars (rock_ice cylinder bodies + warm head spheres, all bobbing slightly to read as crowd shifting in their seats), a cyan beacon-roof spire on the apex with three orbital glyph rings (cyan/magenta/gold) spinning around the beam, and a Glyph-holder VIP balcony door at east-back. Approach: green ENTER pad south, cyan welcome path strip + threshold glow, seven floating route shards climbing through the entry. South-to-north walkthrough Blender camera dolly framing the lodge from outside into the stage; preview rendered at frame 35 just past the threshold. Drop the lodge at any park district as the social / voting / event hub. Source file: town-hall-community-lodge.vibemaker.html.
Track 1 build #7 — the continent's frozen ceremonial canal ring around a central Nexus monument. A 24m-diameter permafrost plaza ringed by a snowbank berm (with a south gap for the visitor entry) wraps an annular cyan-trim canal (4.4m inner radius / 8.6m outer radius / 4.2m wide) carved into the plaza, with a translucent water layer at the canal bed and twelve cyan emissive water/ice strips pulsing along the canal mid-radius (water shader motion — staggered scale-pulse cycles). At the heart, a Nexus island (3.4m radius rock_ice plinth + permafrost cap with a cyan emissive trim ring) carries a beacon spire — rock_ice base + permafrost shell + cyan beacon cap with crossed cyan and magenta halo rings spinning, and a cyan beam shooting up from the cap to z~5m above the cap with a vertical scale-pulse. Four cardinal flag stones (cyan north / magenta east / gold south / purple west) ring the cap with extruded cardinal labels. Four cardinal bridges span the canal (rock_ice deck + permafrost top trim + two timber side rails with three rail posts each + cyan emissive light strips along each rail with running scale-pulse cycles + warm flickering lantern posts at both bridge ends + outer-end name plates): cyan NORTH BRIDGE, EAST BRIDGE, SOUTH BRIDGE, plus a HOLDERS-ONLY purple WEST BRIDGE with a holder pad + Glyph token gate. Eight guardian pylons flank the bridge entrances at MOAT_OUTER_RADIUS+0.9 (pairs ±12° from each bridge angle): tall rock_ice cylinder bodies + sign-color emissive bands climbing the pylon + rock_ice cap + sign-color cap orb with vertical bob + halo torus spinning + rock_ice spire + pulsing point light fill (6 cyan + 2 purple flanking the holder bridge). Twelve faceted ice chunks orbit the canal ring at staggered speeds (parented to spinning empties around the canal center) with cyan halo tori spinning around them and subtle vertical bob — reads as floating chunks drifting on the water. Approach: green ENTER pad south at the outer perimeter, cyan welcome path strip + wayfinding labels + MOAT · ICE CANAL RING title floor label, eight floating route shards (cyan/purple/magenta/gold) climbing through the south approach. Atmospheric snow flake cubes drifting and resetting above the plaza. South-aerial walkthrough Blender camera dolly framing the canal + bridges + nexus from outside; preview rendered at frame 30. Drop the ring at any park district as the central ceremonial hub. Source file: moat-ice-canal-ring.vibemaker.html.
Full 4.1km x 3.1km TradeBangers Park continent with separate land plots, inland glacier zones, valleys, mountains, creeks, forests, chalets, sheds, outposts, tents, permafrost lakes, shoveled snowbank markers, and seasonal world weather. Source file: world-map.vibemaker.html.
First skiing lane for avatar testing in MML Editor: start gate, slalom checkpoints, snowbanks, powder skis, finish marker, and future ODK hooks for equipping, timers, physics, and persistence. Source file: ski-ridge.vibemaker.html.
Reusable world-property overlay for snowflakes, blizzards, snowstorms, avalanche plumes, whiteout pulses, route difficulty signaling, and future ODK hazard hooks. Source file: seasonal-weather.vibemaker.html.
Reusable drop-in kit for continent expansion: chalet, gear shed, remote outpost, expedition tent, portal gate, neon placement route, snowbanks, trees, and floating shards. Source file: continent-kit.vibemaker.html.
Track 2 proof scene for creator galleries and future onchain utility: six creator plinths, media cards, portal pad, VIP token-gate placeholder, visit/save/reward task-flow pads, floating shard loops, and pulsing MML-safe lights. Source file: creator-showcase-chalet.vibemaker.html.
Track 2 scavenger proof with ten animated glacier shards across cabins, tents, snowbanks, a cyan route strip, holder bonus shard, start/finish task pads, persistence-ready objective names, and a reward chest. Source file: cabin-shard-scavenger-hunt.vibemaker.html.
Track 2 tabletop proof with an oversized glacier board, animated dice, pawns, score sticks, pulsing objective tiles, roll/bank pads, scoreboard, and persistent-win placeholders. Source file: indoor-game-board.vibemaker.html.
Track 2 ice-obby proof with twelve chunky permafrost platforms, two moving lifts (vertical and horizontal), three cyan checkpoint flags, a magenta reset volume, a gold finish portal arch, a holder-only double-jump pickup, and a persistence-ready leaderboard. Source file: micro-platformer-cabin.vibemaker.html.
Track 2 reusable logic-spine demo: a one-room "Park Passport" station with a green start pad, four cyan step trigger pads, four matching beacon pylons, a magenta gate that unlocks when 4/4 beacons satisfy the condition, a passport stamp pickup, a gold reward chest, a Glyph holder-only VIP bonus door, a four-slot persistence stamp board, and a UI notification banner. Every interactive object carries a named ODK hook (triggers, conditions, actions, UI notifications, persistence, token gate, completion state) so the same spine can power every other Track 2 experience. Source file: park-passport-trigger-course.vibemaker.html.
Track 2 onchain-utility overlay kit collected into one Glyph Bay room: a Glyph wallet identity totem, a "Holders Only" sliding token gate, a magenta holder-only shard pickup, a gold creator-pass reward plinth, a cyan entitlement-check kiosk with sweeping scan beam, a back-wall completion-badge plaque with four tier slots, a four-slot persistence "TOKENS GRANTED" board, and a "TOKEN GRANTED" UI notification banner. Every interactive object carries a named ODK hook (Glyph wallet identity, token gate, holder shard, completion badge, creator pass, entitlement check, persistence) so each placeholder can be lifted module-by-module onto the Creator Showcase Chalet, Cabin Shard Scavenger Hunt, Indoor Game Board, Park Passport, and Micro Platformer builds when ODK / Glyph wiring is available. Source file: onchain-utility-layer.vibemaker.html.
Richer proof scene with ski resort, hockey arena, concert glacier, holiday zone, and Skate Plaza foundation. Source file: access-pitch-showcase.vibemaker.html.
Lightweight skating loop scene with start and finish markers, rental rack, skates, icy track, and animated cues. Source file: skate-plaza.vibemaker.html.